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Teams urge U.S. to probe ‘loot field’ on Electronic Arts online game


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Groups urge U.S. to probe ‘loot field’ on Electronic Arts video game
2022-06-03 05:50:17
#Groups #urge #probe #loot #field #Digital #Arts #video #recreation

WASHINGTON, June 2 (Reuters) - Shopper advocates on Thursday urged U.S. regulators to investigate online game maker Electronic Arts Inc (EA.O) for what they are saying was the misleading use of a digital "loot field" that "aggressively" urges gamers to spend more money whereas enjoying a well-liked soccer sport.

The groups Fairplay, Heart for Digital Democracy and 13 different organizations urged the Federal Trade Commission to probe the EA game "FIFA: Final Crew".

In the game, players construct a soccer group using avatars of actual gamers and compete towards different groups. In a letter to the FTC, the groups stated the game normally costs $50 to $100 but that the company pushed push gamers to spend more.

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"It entices gamers to buy packs in quest of particular gamers," said the letter despatched by these groups along with the Client Federation of America and Massachusetts Council on Gaming and Well being and others.

The packs, or loot boxes, are packages of digital content generally bought with real cash that give the purchaser a potential benefit in a sport. They can be purchased with digital forex, which might obscure how a lot is spent, they stated.

"The chances of opening a coveted card, comparable to a Participant of the 12 months, are miniscule except a gamer spends 1000's of dollars on points or plays for hundreds of hours to earn cash," the groups mentioned within the letter.

Electronic Arts stated in an announcement on Thursday that of the game's tens of millions of gamers, 78% have not made an in-game buy.

"Spending is always optionally available," a company spokesperson stated in an email statement. "We encourage using parental controls, together with spend controls, which can be accessible for every major gaming platform, including EA's personal platforms."

The spokesperson also mentioned the company created a dashboard so players would observe how much time they played, what number of packs they opened and what purchases were made.

The FTC, which matches after companies engaged in deceptive habits, held a workshop on loot boxes in 2019. In a "workers perspective" which adopted, the company noted that online game microtransactions have change into a multibillion-dollar market.

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Reporting by Diane Bartz in Washington Modifying by David Gregorio and Matthew Lewis

Our Standards: The Thomson Reuters Trust Rules.


Quelle: www.reuters.com

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