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Groups urge U.S. to probe ‘loot box’ on Digital Arts online game


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Teams urge U.S. to probe ‘loot box’ on Electronic Arts online game
2022-06-03 05:50:17
#Teams #urge #probe #loot #box #Electronic #Arts #video #game

WASHINGTON, June 2 (Reuters) - Consumer advocates on Thursday urged U.S. regulators to research video game maker Digital Arts Inc (EA.O) for what they are saying was the misleading use of a digital "loot field" that "aggressively" urges gamers to spend more money whereas playing a preferred soccer recreation.

The teams Fairplay, Heart for Digital Democracy and 13 different organizations urged the Federal Trade Fee to probe the EA game "FIFA: Final Team".

In the game, players build a soccer workforce using avatars of real gamers and compete in opposition to other teams. In a letter to the FTC, the teams mentioned the game often costs $50 to $100 however that the corporate pushed push players to spend more.

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"It entices players to purchase packs in the hunt for special players," mentioned the letter despatched by these groups together with the Client Federation of America and Massachusetts Council on Gaming and Health and others.

The packs, or loot packing containers, are packages of digital content generally bought with real money that give the purchaser a potential advantage in a recreation. They can be bought with digital forex, which may obscure how much is spent, they stated.

"The chances of opening a coveted card, corresponding to a Player of the Year, are miniscule until a gamer spends thousands of dollars on factors or performs for 1000's of hours to earn coins," the teams stated in the letter.

Electronic Arts stated in a statement on Thursday that of the sport's hundreds of thousands of players, 78% have not made an in-game purchase.

"Spending is all the time elective," a company spokesperson said in an e-mail statement. "We encourage the usage of parental controls, including spend controls, which can be available for each main gaming platform, together with EA's own platforms."

The spokesperson additionally said the corporate created a dashboard so gamers would monitor how much time they played, what number of packs they opened and what purchases have been made.

The FTC, which fits after firms engaged in misleading conduct, held a workshop on loot containers in 2019. In a "staff perspective" which adopted, the company noted that video game microtransactions have turn into a multibillion-dollar market.

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Reporting by Diane Bartz in Washington Modifying by David Gregorio and Matthew Lewis

Our Requirements: The Thomson Reuters Trust Rules.


Quelle: www.reuters.com

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