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Teams urge U.S. to probe ‘loot box’ on Digital Arts online game


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Groups urge U.S. to probe ‘loot box’ on Electronic Arts online game
2022-06-03 05:50:17
#Groups #urge #probe #loot #field #Digital #Arts #video #game

WASHINGTON, June 2 (Reuters) - Consumer advocates on Thursday urged U.S. regulators to analyze video game maker Electronic Arts Inc (EA.O) for what they are saying was the misleading use of a digital "loot field" that "aggressively" urges players to spend more money whereas taking part in a popular soccer recreation.

The teams Fairplay, Heart for Digital Democracy and 13 other organizations urged the Federal Trade Commission to probe the EA sport "FIFA: Final Group".

In the recreation, players construct a soccer team utilizing avatars of real gamers and compete against other teams. In a letter to the FTC, the groups mentioned the sport normally costs $50 to $100 but that the company pushed push players to spend more.

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"It entices gamers to purchase packs in the hunt for particular gamers," said the letter despatched by these teams along with the Client Federation of America and Massachusetts Council on Gaming and Well being and others.

The packs, or loot containers, are packages of digital content material generally bought with real cash that give the purchaser a potential advantage in a sport. They are often bought with digital currency, which can obscure how a lot is spent, they said.

"The probabilities of opening a coveted card, similar to a Player of the Yr, are miniscule unless a gamer spends 1000's of dollars on factors or plays for 1000's of hours to earn cash," the groups stated in the letter.

Electronic Arts said in a statement on Thursday that of the game's hundreds of thousands of gamers, 78% have not made an in-game buy.

"Spending is at all times non-obligatory," a company spokesperson mentioned in an e mail statement. "We encourage the usage of parental controls, including spend controls, which can be accessible for every major gaming platform, including EA's personal platforms."

The spokesperson additionally stated the corporate created a dashboard so gamers would track how much time they played, how many packs they opened and what purchases had been made.

The FTC, which goes after firms engaged in deceptive behavior, held a workshop on loot containers in 2019. In a "workers perspective" which adopted, the company famous that online game microtransactions have turn into a multibillion-dollar market.

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Reporting by Diane Bartz in Washington Editing by David Gregorio and Matthew Lewis

Our Requirements: The Thomson Reuters Trust Ideas.


Quelle: www.reuters.com

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