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Groups urge U.S. to probe ‘loot box’ on Digital Arts online game


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Groups urge U.S. to probe ‘loot field’ on Electronic Arts video game
2022-06-03 05:50:17
#Teams #urge #probe #loot #field #Electronic #Arts #video #game

WASHINGTON, June 2 (Reuters) - Client advocates on Thursday urged U.S. regulators to research online game maker Electronic Arts Inc (EA.O) for what they are saying was the deceptive use of a digital "loot box" that "aggressively" urges players to spend more cash while taking part in a well-liked soccer sport.

The teams Fairplay, Center for Digital Democracy and 13 other organizations urged the Federal Trade Fee to probe the EA recreation "FIFA: Ultimate Workforce".

Within the sport, players construct a soccer group utilizing avatars of actual players and compete towards other teams. In a letter to the FTC, the groups said the game often prices $50 to $100 however that the company pushed push players to spend extra.

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"It entices players to purchase packs in the hunt for special players," said the letter despatched by these groups along with the Consumer Federation of America and Massachusetts Council on Gaming and Health and others.

The packs, or loot boxes, are packages of digital content typically bought with real cash that give the purchaser a potential advantage in a sport. They are often purchased with digital currency, which might obscure how a lot is spent, they said.

"The chances of opening a coveted card, comparable to a Player of the 12 months, are miniscule except a gamer spends hundreds of dollars on points or performs for hundreds of hours to earn coins," the groups mentioned in the letter.

Electronic Arts stated in a statement on Thursday that of the game's tens of millions of players, 78% haven't made an in-game purchase.

"Spending is always elective," a company spokesperson stated in an email statement. "We encourage the use of parental controls, including spend controls, that are out there for every main gaming platform, together with EA's personal platforms."

The spokesperson also said the company created a dashboard so players would monitor how much time they played, how many packs they opened and what purchases had been made.

The FTC, which works after corporations engaged in misleading conduct, held a workshop on loot boxes in 2019. In a "employees perspective" which adopted, the company noted that video game microtransactions have grow to be a multibillion-dollar market.

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Reporting by Diane Bartz in Washington Editing by David Gregorio and Matthew Lewis

Our Standards: The Thomson Reuters Belief Principles.


Quelle: www.reuters.com

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