Home

#1 How AI Takes Over The World – while True learn() – whereas True learn() Gameplay


Warning: Undefined variable $post_id in /home/webpages/lima-city/booktips/wordpress_de-2022-03-17-33f52d/wp-content/themes/fast-press/single.php on line 26
#1 How AI Takes Over The World – whereas True study() – while True be taught() Gameplay
Be taught , #1 How AI Takes Over The World - whereas True learn() - while True be taught() Gameplay , , fQ2ErEc5yc4 , https://www.youtube.com/watch?v=fQ2ErEc5yc4 , https://i.ytimg.com/vi/fQ2ErEc5yc4/hqdefault.jpg , 54616 , 5.00 , whereas True: be taught() Gameplay! On this video I might be showing off some whereas True: study() Gameplay! while True: be taught() - is a ... , 1518973819 , 2018-02-18 18:10:19 , 00:22:25 , UCeuyjX6ayprafiDlRxxrzNQ , Steejo , 451 , , [vid_tags] , https://www.youtubepp.com/watch?v=fQ2ErEc5yc4 , [ad_2] , [ad_1] , https://www.youtube.com/watch?v=fQ2ErEc5yc4, #Takes #World #True #learn #True #study #Gameplay [publish_date]
#Takes #World #True #learn #True #study #Gameplay
while True: be taught() Gameplay! In this video I might be displaying off some whereas True: learn() Gameplay! whereas True: study() - is a ...
Quelle: [source_domain]


  • Mehr zu Gameplay

  • Mehr zu learn Education is the work on of acquiring new reason, noesis, behaviors, profession, values, attitudes, and preferences.[1] The inability to learn is insane by humans, animals, and some machines; there is also info for some rather learning in confident plants.[2] Some encyclopedism is fast, iatrogenic by a respective event (e.g. being burned by a hot stove), but much skill and noesis accumulate from perennial experiences.[3] The changes elicited by education often last a period of time, and it is hard to qualify knowing stuff that seems to be "lost" from that which cannot be retrieved.[4] Human encyclopedism initiate at birth (it might even start before[5] in terms of an embryo's need for both action with, and immunity within its surroundings inside the womb.[6]) and continues until death as a outcome of on-going interactions betwixt friends and their environs. The creation and processes active in learning are designed in many constituted comic (including informative scientific discipline, psychophysiology, psychonomics, psychological feature sciences, and pedagogy), besides as nascent fields of knowledge (e.g. with a common fire in the topic of encyclopaedism from safety events such as incidents/accidents,[7] or in collaborative eruditeness condition systems[8]). Investigating in such comedian has led to the designation of individual sorts of encyclopaedism. For illustration, education may occur as a result of dependance, or conditioning, conditioning or as a event of more intricate activities such as play, seen only in relatively intelligent animals.[9][10] Encyclopedism may occur unconsciously or without cognizant consciousness. Encyclopedism that an dislike event can't be avoided or loose may issue in a condition called well-educated helplessness.[11] There is inform for human activity education prenatally, in which habituation has been discovered as early as 32 weeks into construction, indicating that the important uneasy system is insufficiently developed and ready for education and faculty to occur very early on in development.[12] Play has been approached by single theorists as a form of education. Children research with the world, learn the rules, and learn to act through play. Lev Vygotsky agrees that play is crucial for children's development, since they make pregnant of their situation through and through acting learning games. For Vygotsky, notwithstanding, play is the first form of encyclopedism terminology and human action, and the stage where a child started to realize rules and symbols.[13] This has led to a view that eruditeness in organisms is forever related to semiosis,[14] and often connected with nonrepresentational systems/activity.

  • Mehr zu Takes

  • Mehr zu TRUE

  • Mehr zu World

27 thoughts on “

  1. I'm not a programmer at all, not even close to it. But sometimes it was just sooo painful to watch you (no offense).
    – Gets 15 seconds avg. dest. time
    – Reconfigures stuff…
    – Gets 48 seconds avg. dest. time
    – Is that better? It should be better…

  2. 12:53. I wish they set this puzzle up differently. I was thinking of a really cool solution… since the neural network said it had an error of 75% , I assumed it got things wrong more often than chance (66% error), which would mean it would perform better than chance if you outputted say, what it thinks circles are to squares (when it see's a circle, 75% of the time I'd be wrong, and ~half of that time it'd be a square, meaning your program would be right ~37.5% of the time).
    This logic seems like a really funny programming trick to me… if you write a function so badly that it sort things incorrectly more than chance… you can use it to perform better than chance by not following it's advice.
    It'd be like sitting next to a person so dumb that they somehow consistently score lower than 25% on a multiple choice… and cheating by looking at their answers and ticking a different box.

  3. Steejo, seriously mate, for all the tasks and custom blocks 6:00 is your golden ticket man. Go back and customize the previous blocks for the task at hand. Sorted!

  4. in the future you may want to try using the fast components in the front doing most of the sorting and the slow ones in the back needing only to do some final sort

  5. as a programmer spending 80% of my time on refactoring code and micro optimisations, it is horrible to see this :/
    please don't put slow items in front, it slows everything else down, try to keep them in the back, so they have less items to filter though, second of all, load balancers can be anywhere, they dont have to be in the beginning of your system, 3rdly , 2 decision trees are faster than 1 expert if else

  6. Looks like cost is servers used (1 + the number of 'server' blocks) * seconds it runs * 2. Number of blocks doesn't matter (save for the 'server' block, which adds one to the server count).
    The first change I'd probably try is 1 (or 2, with a 'server' block) expert system (filtering out blue) leading directly into the decision tree color, then one sift each for each color (maybe try a server with two 'sifts' for each color). Once the blue is gone, having the colors sorted is extremely quick, so that should be done as early as possible to ensure as even distribution of the load as you can get to each sift and, more importantly, it'll also mean a lot less idle time for the 'decision tree color' block, the fastest block you have save for the 'server' block.

  7. This Series i feel will be both awesome and fun to watch, but also equally will have me yelling at Steejo through my monitor XD.

    But i find it really fun to watch these types of series to see how people figure them out.

Leave a Reply

Your email address will not be published. Required fields are marked *

Themenrelevanz [1] [2] [3] [4] [5] [x] [x] [x]