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#1 How AI Takes Over The World – whereas True learn() – while True be taught() Gameplay


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#1 How AI Takes Over The World – while True study() – while True study() Gameplay
Study , #1 How AI Takes Over The World - whereas True be taught() - whereas True study() Gameplay , , fQ2ErEc5yc4 , https://www.youtube.com/watch?v=fQ2ErEc5yc4 , https://i.ytimg.com/vi/fQ2ErEc5yc4/hqdefault.jpg , 54616 , 5.00 , while True: study() Gameplay! In this video I will be showing off some whereas True: study() Gameplay! while True: study() - is a ... , 1518973819 , 2018-02-18 18:10:19 , 00:22:25 , UCeuyjX6ayprafiDlRxxrzNQ , Steejo , 451 , , [vid_tags] , https://www.youtubepp.com/watch?v=fQ2ErEc5yc4 , [ad_2] , [ad_1] , https://www.youtube.com/watch?v=fQ2ErEc5yc4, #Takes #World #True #study #True #be taught #Gameplay [publish_date]
#Takes #World #True #study #True #be taught #Gameplay
while True: learn() Gameplay! On this video I will likely be showing off some while True: be taught() Gameplay! whereas True: be taught() - is a ...
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  • Mehr zu learn Education is the work on of feat new understanding, cognition, behaviors, trade, belief, attitudes, and preferences.[1] The cognition to learn is demoniacal by mankind, animals, and some equipment; there is also info for some kind of encyclopedism in dependable plants.[2] Some encyclopaedism is fast, evoked by a single event (e.g. being baked by a hot stove), but much skill and knowledge compile from perennial experiences.[3] The changes spontaneous by encyclopedism often last a time period, and it is hard to place knowledgeable fabric that seems to be "lost" from that which cannot be retrieved.[4] Human encyclopaedism launch at birth (it might even start before[5] in terms of an embryo's need for both fundamental interaction with, and exemption within its situation within the womb.[6]) and continues until death as a outcome of ongoing interactions between folk and their surroundings. The creation and processes involved in encyclopedism are studied in many constituted w. C. Fields (including educational psychological science, psychological science, psychology, psychological feature sciences, and pedagogy), besides as emergent comedian of noesis (e.g. with a shared refer in the topic of learning from safety events such as incidents/accidents,[7] or in collaborative education wellness systems[8]). Investigation in such w. C. Fields has led to the recognition of varied sorts of learning. For good example, learning may occur as a consequence of habituation, or classical conditioning, conditioning or as a effect of more complex activities such as play, seen only in comparatively agile animals.[9][10] Eruditeness may occur consciously or without conscious awareness. Encyclopedism that an aversive event can't be avoided or at large may issue in a shape named conditioned helplessness.[11] There is bear witness for human activity learning prenatally, in which physiological state has been observed as early as 32 weeks into construction, indicating that the essential nervous organization is sufficiently formed and ready for learning and remembering to occur very early in development.[12] Play has been approached by respective theorists as a form of encyclopedism. Children research with the world, learn the rules, and learn to interact through and through play. Lev Vygotsky agrees that play is crucial for children's improvement, since they make pregnant of their surroundings through musical performance learning games. For Vygotsky, nonetheless, play is the first form of learning word and human activity, and the stage where a child begins to see rules and symbols.[13] This has led to a view that education in organisms is always associated to semiosis,[14] and often related with naturalistic systems/activity.

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27 thoughts on “

  1. I'm not a programmer at all, not even close to it. But sometimes it was just sooo painful to watch you (no offense).
    – Gets 15 seconds avg. dest. time
    – Reconfigures stuff…
    – Gets 48 seconds avg. dest. time
    – Is that better? It should be better…

  2. 12:53. I wish they set this puzzle up differently. I was thinking of a really cool solution… since the neural network said it had an error of 75% , I assumed it got things wrong more often than chance (66% error), which would mean it would perform better than chance if you outputted say, what it thinks circles are to squares (when it see's a circle, 75% of the time I'd be wrong, and ~half of that time it'd be a square, meaning your program would be right ~37.5% of the time).
    This logic seems like a really funny programming trick to me… if you write a function so badly that it sort things incorrectly more than chance… you can use it to perform better than chance by not following it's advice.
    It'd be like sitting next to a person so dumb that they somehow consistently score lower than 25% on a multiple choice… and cheating by looking at their answers and ticking a different box.

  3. Steejo, seriously mate, for all the tasks and custom blocks 6:00 is your golden ticket man. Go back and customize the previous blocks for the task at hand. Sorted!

  4. in the future you may want to try using the fast components in the front doing most of the sorting and the slow ones in the back needing only to do some final sort

  5. as a programmer spending 80% of my time on refactoring code and micro optimisations, it is horrible to see this :/
    please don't put slow items in front, it slows everything else down, try to keep them in the back, so they have less items to filter though, second of all, load balancers can be anywhere, they dont have to be in the beginning of your system, 3rdly , 2 decision trees are faster than 1 expert if else

  6. Looks like cost is servers used (1 + the number of 'server' blocks) * seconds it runs * 2. Number of blocks doesn't matter (save for the 'server' block, which adds one to the server count).
    The first change I'd probably try is 1 (or 2, with a 'server' block) expert system (filtering out blue) leading directly into the decision tree color, then one sift each for each color (maybe try a server with two 'sifts' for each color). Once the blue is gone, having the colors sorted is extremely quick, so that should be done as early as possible to ensure as even distribution of the load as you can get to each sift and, more importantly, it'll also mean a lot less idle time for the 'decision tree color' block, the fastest block you have save for the 'server' block.

  7. This Series i feel will be both awesome and fun to watch, but also equally will have me yelling at Steejo through my monitor XD.

    But i find it really fun to watch these types of series to see how people figure them out.

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