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#1 How AI Takes Over The World – while True learn() – while True study() Gameplay


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#1 How AI Takes Over The World – while True learn() – whereas True be taught() Gameplay
Be taught , #1 How AI Takes Over The World - whereas True study() - whereas True study() Gameplay , , fQ2ErEc5yc4 , https://www.youtube.com/watch?v=fQ2ErEc5yc4 , https://i.ytimg.com/vi/fQ2ErEc5yc4/hqdefault.jpg , 54616 , 5.00 , whereas True: study() Gameplay! In this video I will likely be exhibiting off some while True: be taught() Gameplay! while True: be taught() - is a ... , 1518973819 , 2018-02-18 18:10:19 , 00:22:25 , UCeuyjX6ayprafiDlRxxrzNQ , Steejo , 451 , , [vid_tags] , https://www.youtubepp.com/watch?v=fQ2ErEc5yc4 , [ad_2] , [ad_1] , https://www.youtube.com/watch?v=fQ2ErEc5yc4, #Takes #World #True #be taught #True #study #Gameplay [publish_date]
#Takes #World #True #study #True #study #Gameplay
whereas True: study() Gameplay! On this video I will probably be displaying off some whereas True: learn() Gameplay! while True: study() - is a ...
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  • Mehr zu learn Learning is the procedure of getting new sympathy, cognition, behaviors, technique, values, attitudes, and preferences.[1] The power to learn is demoniac by mankind, animals, and some machinery; there is also bear witness for some sort of learning in definite plants.[2] Some eruditeness is present, evoked by a respective event (e.g. being injured by a hot stove), but much skill and knowledge put in from recurrent experiences.[3] The changes spontaneous by eruditeness often last a period of time, and it is hard to qualify knowing material that seems to be "lost" from that which cannot be retrieved.[4] Human eruditeness starts at birth (it might even start before[5] in terms of an embryo's need for both action with, and exemption within its surroundings within the womb.[6]) and continues until death as a consequence of ongoing interactions 'tween citizenry and their situation. The world and processes involved in encyclopaedism are deliberate in many established william Claude Dukenfield (including acquisition psychology, neuropsychology, experimental psychology, cognitive sciences, and pedagogy), besides as rising william Claude Dukenfield of cognition (e.g. with a common interest in the topic of eruditeness from safety events such as incidents/accidents,[7] or in collaborative education eudaimonia systems[8]). Explore in such fields has led to the designation of diverse sorts of education. For instance, encyclopaedism may occur as a effect of dependance, or classical conditioning, conditioning or as a outcome of more composite activities such as play, seen only in relatively intelligent animals.[9][10] Encyclopedism may occur consciously or without cognizant cognisance. Encyclopedism that an aversive event can't be avoided or loose may result in a state called well-educated helplessness.[11] There is bear witness for human behavioral eruditeness prenatally, in which dependence has been determined as early as 32 weeks into maternity, indicating that the basic anxious organization is sufficiently matured and fit for encyclopedism and faculty to occur very early in development.[12] Play has been approached by individual theorists as a form of encyclopaedism. Children scientific research with the world, learn the rules, and learn to interact through and through play. Lev Vygotsky agrees that play is crucial for children's improvement, since they make significance of their situation through and through performing arts informative games. For Vygotsky, however, play is the first form of encyclopedism terminology and human activity, and the stage where a child begins to realize rules and symbols.[13] This has led to a view that encyclopaedism in organisms is definitely age-related to semiosis,[14] and often connected with mimetic systems/activity.

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27 thoughts on “

  1. I'm not a programmer at all, not even close to it. But sometimes it was just sooo painful to watch you (no offense).
    – Gets 15 seconds avg. dest. time
    – Reconfigures stuff…
    – Gets 48 seconds avg. dest. time
    – Is that better? It should be better…

  2. 12:53. I wish they set this puzzle up differently. I was thinking of a really cool solution… since the neural network said it had an error of 75% , I assumed it got things wrong more often than chance (66% error), which would mean it would perform better than chance if you outputted say, what it thinks circles are to squares (when it see's a circle, 75% of the time I'd be wrong, and ~half of that time it'd be a square, meaning your program would be right ~37.5% of the time).
    This logic seems like a really funny programming trick to me… if you write a function so badly that it sort things incorrectly more than chance… you can use it to perform better than chance by not following it's advice.
    It'd be like sitting next to a person so dumb that they somehow consistently score lower than 25% on a multiple choice… and cheating by looking at their answers and ticking a different box.

  3. Steejo, seriously mate, for all the tasks and custom blocks 6:00 is your golden ticket man. Go back and customize the previous blocks for the task at hand. Sorted!

  4. in the future you may want to try using the fast components in the front doing most of the sorting and the slow ones in the back needing only to do some final sort

  5. as a programmer spending 80% of my time on refactoring code and micro optimisations, it is horrible to see this :/
    please don't put slow items in front, it slows everything else down, try to keep them in the back, so they have less items to filter though, second of all, load balancers can be anywhere, they dont have to be in the beginning of your system, 3rdly , 2 decision trees are faster than 1 expert if else

  6. Looks like cost is servers used (1 + the number of 'server' blocks) * seconds it runs * 2. Number of blocks doesn't matter (save for the 'server' block, which adds one to the server count).
    The first change I'd probably try is 1 (or 2, with a 'server' block) expert system (filtering out blue) leading directly into the decision tree color, then one sift each for each color (maybe try a server with two 'sifts' for each color). Once the blue is gone, having the colors sorted is extremely quick, so that should be done as early as possible to ensure as even distribution of the load as you can get to each sift and, more importantly, it'll also mean a lot less idle time for the 'decision tree color' block, the fastest block you have save for the 'server' block.

  7. This Series i feel will be both awesome and fun to watch, but also equally will have me yelling at Steejo through my monitor XD.

    But i find it really fun to watch these types of series to see how people figure them out.

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