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#1 How AI Takes Over The World – whereas True study() – whereas True be taught() Gameplay


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#1 How AI Takes Over The World – while True be taught() – whereas True learn() Gameplay
Learn , #1 How AI Takes Over The World - whereas True learn() - while True study() Gameplay , , fQ2ErEc5yc4 , https://www.youtube.com/watch?v=fQ2ErEc5yc4 , https://i.ytimg.com/vi/fQ2ErEc5yc4/hqdefault.jpg , 54616 , 5.00 , whereas True: study() Gameplay! In this video I can be showing off some while True: learn() Gameplay! whereas True: be taught() - is a ... , 1518973819 , 2018-02-18 18:10:19 , 00:22:25 , UCeuyjX6ayprafiDlRxxrzNQ , Steejo , 451 , , [vid_tags] , https://www.youtubepp.com/watch?v=fQ2ErEc5yc4 , [ad_2] , [ad_1] , https://www.youtube.com/watch?v=fQ2ErEc5yc4, #Takes #World #True #be taught #True #learn #Gameplay [publish_date]
#Takes #World #True #learn #True #be taught #Gameplay
while True: learn() Gameplay! On this video I will be exhibiting off some while True: study() Gameplay! whereas True: study() - is a ...
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  • Mehr zu learn Encyclopaedism is the process of effort new apprehension, noesis, behaviors, skill, values, attitudes, and preferences.[1] The quality to learn is berserk by humans, animals, and some equipment; there is also inform for some sort of learning in indisputable plants.[2] Some encyclopaedism is fast, spontaneous by a single event (e.g. being burned by a hot stove), but much skill and cognition compile from continual experiences.[3] The changes iatrogenic by eruditeness often last a period, and it is hard to place learned matter that seems to be "lost" from that which cannot be retrieved.[4] Human encyclopedism get going at birth (it might even start before[5] in terms of an embryo's need for both action with, and immunity inside its situation inside the womb.[6]) and continues until death as a result of ongoing interactions between people and their situation. The creation and processes active in encyclopedism are studied in many constituted comedian (including educational science, neuropsychology, experimental psychology, psychological feature sciences, and pedagogy), also as rising comic of cognition (e.g. with a common fire in the topic of encyclopedism from safety events such as incidents/accidents,[7] or in collaborative encyclopedism health systems[8]). Investigating in such fields has led to the identification of varied sorts of encyclopedism. For illustration, education may occur as a effect of dependency, or classical conditioning, conditioning or as a outcome of more intricate activities such as play, seen only in relatively born animals.[9][10] Encyclopedism may occur consciously or without cognizant incognizance. Education that an aversive event can't be avoided or loose may result in a shape known as knowing helplessness.[11] There is info for human behavioural learning prenatally, in which addiction has been determined as early as 32 weeks into biological time, indicating that the fundamental troubled arrangement is sufficiently formed and set for encyclopedism and memory to occur very early in development.[12] Play has been approached by several theorists as a form of learning. Children research with the world, learn the rules, and learn to act through play. Lev Vygotsky agrees that play is pivotal for children's improvement, since they make significance of their state of affairs through and through musical performance acquisition games. For Vygotsky, nonetheless, play is the first form of encyclopaedism language and communication, and the stage where a child started to understand rules and symbols.[13] This has led to a view that encyclopaedism in organisms is primarily kindred to semiosis,[14] and often joint with objective systems/activity.

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27 thoughts on “

  1. I'm not a programmer at all, not even close to it. But sometimes it was just sooo painful to watch you (no offense).
    – Gets 15 seconds avg. dest. time
    – Reconfigures stuff…
    – Gets 48 seconds avg. dest. time
    – Is that better? It should be better…

  2. 12:53. I wish they set this puzzle up differently. I was thinking of a really cool solution… since the neural network said it had an error of 75% , I assumed it got things wrong more often than chance (66% error), which would mean it would perform better than chance if you outputted say, what it thinks circles are to squares (when it see's a circle, 75% of the time I'd be wrong, and ~half of that time it'd be a square, meaning your program would be right ~37.5% of the time).
    This logic seems like a really funny programming trick to me… if you write a function so badly that it sort things incorrectly more than chance… you can use it to perform better than chance by not following it's advice.
    It'd be like sitting next to a person so dumb that they somehow consistently score lower than 25% on a multiple choice… and cheating by looking at their answers and ticking a different box.

  3. Steejo, seriously mate, for all the tasks and custom blocks 6:00 is your golden ticket man. Go back and customize the previous blocks for the task at hand. Sorted!

  4. in the future you may want to try using the fast components in the front doing most of the sorting and the slow ones in the back needing only to do some final sort

  5. as a programmer spending 80% of my time on refactoring code and micro optimisations, it is horrible to see this :/
    please don't put slow items in front, it slows everything else down, try to keep them in the back, so they have less items to filter though, second of all, load balancers can be anywhere, they dont have to be in the beginning of your system, 3rdly , 2 decision trees are faster than 1 expert if else

  6. Looks like cost is servers used (1 + the number of 'server' blocks) * seconds it runs * 2. Number of blocks doesn't matter (save for the 'server' block, which adds one to the server count).
    The first change I'd probably try is 1 (or 2, with a 'server' block) expert system (filtering out blue) leading directly into the decision tree color, then one sift each for each color (maybe try a server with two 'sifts' for each color). Once the blue is gone, having the colors sorted is extremely quick, so that should be done as early as possible to ensure as even distribution of the load as you can get to each sift and, more importantly, it'll also mean a lot less idle time for the 'decision tree color' block, the fastest block you have save for the 'server' block.

  7. This Series i feel will be both awesome and fun to watch, but also equally will have me yelling at Steejo through my monitor XD.

    But i find it really fun to watch these types of series to see how people figure them out.

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