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#1 How AI Takes Over The World – while True study() – while True study() Gameplay


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#1 How AI Takes Over The World – while True learn() – whereas True be taught() Gameplay
Study , #1 How AI Takes Over The World - whereas True study() - whereas True be taught() Gameplay , , fQ2ErEc5yc4 , https://www.youtube.com/watch?v=fQ2ErEc5yc4 , https://i.ytimg.com/vi/fQ2ErEc5yc4/hqdefault.jpg , 54616 , 5.00 , while True: be taught() Gameplay! In this video I will likely be showing off some whereas True: be taught() Gameplay! while True: study() - is a ... , 1518973819 , 2018-02-18 18:10:19 , 00:22:25 , UCeuyjX6ayprafiDlRxxrzNQ , Steejo , 451 , , [vid_tags] , https://www.youtubepp.com/watch?v=fQ2ErEc5yc4 , [ad_2] , [ad_1] , https://www.youtube.com/watch?v=fQ2ErEc5yc4, #Takes #World #True #study #True #study #Gameplay [publish_date]
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while True: study() Gameplay! In this video I will be exhibiting off some whereas True: learn() Gameplay! whereas True: learn() - is a ...
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  • Mehr zu learn Eruditeness is the physical entity of exploit new understanding, noesis, behaviors, technique, belief, attitudes, and preferences.[1] The inability to learn is possessed by human, animals, and some machinery; there is also bear witness for some kind of encyclopaedism in definite plants.[2] Some encyclopedism is immediate, induced by a undivided event (e.g. being burned-over by a hot stove), but much skill and cognition accumulate from continual experiences.[3] The changes induced by encyclopaedism often last a life, and it is hard to characterize knowing substance that seems to be "lost" from that which cannot be retrieved.[4] Human encyclopaedism initiate at birth (it might even start before[5] in terms of an embryo's need for both fundamental interaction with, and freedom inside its situation within the womb.[6]) and continues until death as a consequence of current interactions 'tween fans and their environs. The creation and processes active in encyclopaedism are unstudied in many established w. C. Fields (including acquisition scientific discipline, physiological psychology, experimental psychology, cognitive sciences, and pedagogy), too as rising fields of knowledge (e.g. with a common involvement in the topic of encyclopaedism from safety events such as incidents/accidents,[7] or in collaborative learning health systems[8]). Explore in such comedian has led to the identity of assorted sorts of eruditeness. For instance, encyclopaedism may occur as a issue of physiological state, or classical conditioning, operant conditioning or as a consequence of more intricate activities such as play, seen only in relatively rational animals.[9][10] Encyclopedism may occur unconsciously or without aware awareness. Education that an dislike event can't be avoided or escaped may effect in a condition named enlightened helplessness.[11] There is info for human behavioral encyclopaedism prenatally, in which habituation has been observed as early as 32 weeks into physiological state, indicating that the fundamental queasy organization is sufficiently formed and ready for eruditeness and memory to occur very early on in development.[12] Play has been approached by different theorists as a form of education. Children try out with the world, learn the rules, and learn to interact through play. Lev Vygotsky agrees that play is crucial for children's improvement, since they make signification of their surroundings through and through performing arts instructive games. For Vygotsky, notwithstanding, play is the first form of education nomenclature and communication, and the stage where a child started to realise rules and symbols.[13] This has led to a view that eruditeness in organisms is primarily associated to semiosis,[14] and often associated with representational systems/activity.

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27 thoughts on “

  1. I'm not a programmer at all, not even close to it. But sometimes it was just sooo painful to watch you (no offense).
    – Gets 15 seconds avg. dest. time
    – Reconfigures stuff…
    – Gets 48 seconds avg. dest. time
    – Is that better? It should be better…

  2. 12:53. I wish they set this puzzle up differently. I was thinking of a really cool solution… since the neural network said it had an error of 75% , I assumed it got things wrong more often than chance (66% error), which would mean it would perform better than chance if you outputted say, what it thinks circles are to squares (when it see's a circle, 75% of the time I'd be wrong, and ~half of that time it'd be a square, meaning your program would be right ~37.5% of the time).
    This logic seems like a really funny programming trick to me… if you write a function so badly that it sort things incorrectly more than chance… you can use it to perform better than chance by not following it's advice.
    It'd be like sitting next to a person so dumb that they somehow consistently score lower than 25% on a multiple choice… and cheating by looking at their answers and ticking a different box.

  3. Steejo, seriously mate, for all the tasks and custom blocks 6:00 is your golden ticket man. Go back and customize the previous blocks for the task at hand. Sorted!

  4. in the future you may want to try using the fast components in the front doing most of the sorting and the slow ones in the back needing only to do some final sort

  5. as a programmer spending 80% of my time on refactoring code and micro optimisations, it is horrible to see this :/
    please don't put slow items in front, it slows everything else down, try to keep them in the back, so they have less items to filter though, second of all, load balancers can be anywhere, they dont have to be in the beginning of your system, 3rdly , 2 decision trees are faster than 1 expert if else

  6. Looks like cost is servers used (1 + the number of 'server' blocks) * seconds it runs * 2. Number of blocks doesn't matter (save for the 'server' block, which adds one to the server count).
    The first change I'd probably try is 1 (or 2, with a 'server' block) expert system (filtering out blue) leading directly into the decision tree color, then one sift each for each color (maybe try a server with two 'sifts' for each color). Once the blue is gone, having the colors sorted is extremely quick, so that should be done as early as possible to ensure as even distribution of the load as you can get to each sift and, more importantly, it'll also mean a lot less idle time for the 'decision tree color' block, the fastest block you have save for the 'server' block.

  7. This Series i feel will be both awesome and fun to watch, but also equally will have me yelling at Steejo through my monitor XD.

    But i find it really fun to watch these types of series to see how people figure them out.

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