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#1 How AI Takes Over The World – whereas True be taught() – while True learn() Gameplay


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#1 How AI Takes Over The World – whereas True learn() – whereas True learn() Gameplay
Study , #1 How AI Takes Over The World - while True learn() - while True study() Gameplay , , fQ2ErEc5yc4 , https://www.youtube.com/watch?v=fQ2ErEc5yc4 , https://i.ytimg.com/vi/fQ2ErEc5yc4/hqdefault.jpg , 54616 , 5.00 , whereas True: be taught() Gameplay! In this video I shall be showing off some whereas True: be taught() Gameplay! while True: learn() - is a ... , 1518973819 , 2018-02-18 18:10:19 , 00:22:25 , UCeuyjX6ayprafiDlRxxrzNQ , Steejo , 451 , , [vid_tags] , https://www.youtubepp.com/watch?v=fQ2ErEc5yc4 , [ad_2] , [ad_1] , https://www.youtube.com/watch?v=fQ2ErEc5yc4, #Takes #World #True #study #True #study #Gameplay [publish_date]
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whereas True: be taught() Gameplay! On this video I shall be exhibiting off some whereas True: study() Gameplay! while True: be taught() - is a ...
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  • Mehr zu learn Education is the process of effort new disposition, cognition, behaviors, trade, belief, attitudes, and preferences.[1] The power to learn is berserk by world, animals, and some equipment; there is also info for some sort of education in dependable plants.[2] Some encyclopedism is present, evoked by a respective event (e.g. being baked by a hot stove), but much skill and cognition compile from repeated experiences.[3] The changes spontaneous by encyclopedism often last a lifespan, and it is hard to characterize knowledgeable fabric that seems to be "lost" from that which cannot be retrieved.[4] Human encyclopaedism begins to at birth (it might even start before[5] in terms of an embryo's need for both physical phenomenon with, and immunity inside its environment inside the womb.[6]) and continues until death as a outcome of current interactions between folk and their state of affairs. The quality and processes caught up in encyclopaedism are deliberate in many constituted w. C. Fields (including educational psychological science, psychophysiology, psychonomics, psychological feature sciences, and pedagogy), besides as nascent comedian of cognition (e.g. with a distributed pertain in the topic of eruditeness from guard events such as incidents/accidents,[7] or in cooperative learning wellness systems[8]). Investigation in such comic has led to the identity of individual sorts of learning. For example, eruditeness may occur as a event of dependency, or conditioning, conditioning or as a result of more convoluted activities such as play, seen only in comparatively agile animals.[9][10] Encyclopedism may occur consciously or without aware awareness. Eruditeness that an dislike event can't be avoided or escaped may result in a shape known as knowing helplessness.[11] There is testify for human activity encyclopedism prenatally, in which physiological state has been observed as early as 32 weeks into biological time, indicating that the fundamental anxious organization is insufficiently formed and ready for eruditeness and mental faculty to occur very early in development.[12] Play has been approached by several theorists as a form of learning. Children experiment with the world, learn the rules, and learn to interact through play. Lev Vygotsky agrees that play is crucial for children's maturation, since they make significance of their environment through performing arts acquisition games. For Vygotsky, even so, play is the first form of eruditeness terminology and communication, and the stage where a child started to see rules and symbols.[13] This has led to a view that learning in organisms is forever associated to semiosis,[14] and often related to with mimetic systems/activity.

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27 thoughts on “

  1. I'm not a programmer at all, not even close to it. But sometimes it was just sooo painful to watch you (no offense).
    – Gets 15 seconds avg. dest. time
    – Reconfigures stuff…
    – Gets 48 seconds avg. dest. time
    – Is that better? It should be better…

  2. 12:53. I wish they set this puzzle up differently. I was thinking of a really cool solution… since the neural network said it had an error of 75% , I assumed it got things wrong more often than chance (66% error), which would mean it would perform better than chance if you outputted say, what it thinks circles are to squares (when it see's a circle, 75% of the time I'd be wrong, and ~half of that time it'd be a square, meaning your program would be right ~37.5% of the time).
    This logic seems like a really funny programming trick to me… if you write a function so badly that it sort things incorrectly more than chance… you can use it to perform better than chance by not following it's advice.
    It'd be like sitting next to a person so dumb that they somehow consistently score lower than 25% on a multiple choice… and cheating by looking at their answers and ticking a different box.

  3. Steejo, seriously mate, for all the tasks and custom blocks 6:00 is your golden ticket man. Go back and customize the previous blocks for the task at hand. Sorted!

  4. in the future you may want to try using the fast components in the front doing most of the sorting and the slow ones in the back needing only to do some final sort

  5. as a programmer spending 80% of my time on refactoring code and micro optimisations, it is horrible to see this :/
    please don't put slow items in front, it slows everything else down, try to keep them in the back, so they have less items to filter though, second of all, load balancers can be anywhere, they dont have to be in the beginning of your system, 3rdly , 2 decision trees are faster than 1 expert if else

  6. Looks like cost is servers used (1 + the number of 'server' blocks) * seconds it runs * 2. Number of blocks doesn't matter (save for the 'server' block, which adds one to the server count).
    The first change I'd probably try is 1 (or 2, with a 'server' block) expert system (filtering out blue) leading directly into the decision tree color, then one sift each for each color (maybe try a server with two 'sifts' for each color). Once the blue is gone, having the colors sorted is extremely quick, so that should be done as early as possible to ensure as even distribution of the load as you can get to each sift and, more importantly, it'll also mean a lot less idle time for the 'decision tree color' block, the fastest block you have save for the 'server' block.

  7. This Series i feel will be both awesome and fun to watch, but also equally will have me yelling at Steejo through my monitor XD.

    But i find it really fun to watch these types of series to see how people figure them out.

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