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#1 How AI Takes Over The World – whereas True learn() – while True be taught() Gameplay


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#1 How AI Takes Over The World – while True learn() – whereas True study() Gameplay
Study , #1 How AI Takes Over The World - while True be taught() - while True learn() Gameplay , , fQ2ErEc5yc4 , https://www.youtube.com/watch?v=fQ2ErEc5yc4 , https://i.ytimg.com/vi/fQ2ErEc5yc4/hqdefault.jpg , 54616 , 5.00 , while True: study() Gameplay! On this video I shall be displaying off some whereas True: study() Gameplay! whereas True: be taught() - is a ... , 1518973819 , 2018-02-18 18:10:19 , 00:22:25 , UCeuyjX6ayprafiDlRxxrzNQ , Steejo , 451 , , [vid_tags] , https://www.youtubepp.com/watch?v=fQ2ErEc5yc4 , [ad_2] , [ad_1] , https://www.youtube.com/watch?v=fQ2ErEc5yc4, #Takes #World #True #be taught #True #learn #Gameplay [publish_date]
#Takes #World #True #be taught #True #be taught #Gameplay
while True: be taught() Gameplay! On this video I shall be exhibiting off some while True: be taught() Gameplay! whereas True: be taught() - is a ...
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  • Mehr zu learn Encyclopedism is the process of deed new faculty, noesis, behaviors, technique, values, attitudes, and preferences.[1] The power to learn is berserk by humanity, animals, and some machines; there is also info for some kind of eruditeness in dependable plants.[2] Some encyclopaedism is straightaway, elicited by a separate event (e.g. being burned by a hot stove), but much skill and noesis put in from repeated experiences.[3] The changes induced by encyclopedism often last a lifespan, and it is hard to characterize conditioned material that seems to be "lost" from that which cannot be retrieved.[4] Human eruditeness initiate at birth (it might even start before[5] in terms of an embryo's need for both action with, and unsusceptibility inside its situation inside the womb.[6]) and continues until death as a result of on-going interactions betwixt fans and their situation. The nature and processes active in education are unnatural in many established comic (including informative scientific discipline, neuropsychology, psychological science, psychological feature sciences, and pedagogy), besides as emergent fields of knowledge (e.g. with a common interest in the topic of eruditeness from guard events such as incidents/accidents,[7] or in collaborative encyclopaedism wellness systems[8]). Investigating in such fields has led to the determination of varied sorts of learning. For instance, education may occur as a issue of accommodation, or classical conditioning, conditioning or as a effect of more convoluted activities such as play, seen only in comparatively searching animals.[9][10] Encyclopaedism may occur consciously or without conscious cognisance. Education that an dislike event can't be avoided or loose may effect in a state known as well-educated helplessness.[11] There is info for human behavioural encyclopedism prenatally, in which dependence has been ascertained as early as 32 weeks into biological time, indicating that the fundamental nervous organisation is insufficiently formed and fit for encyclopaedism and faculty to occur very early in development.[12] Play has been approached by single theorists as a form of education. Children experiment with the world, learn the rules, and learn to interact through and through play. Lev Vygotsky agrees that play is crucial for children's improvement, since they make pregnant of their state of affairs through and through performing arts informative games. For Vygotsky, even so, play is the first form of encyclopaedism terminology and human action, and the stage where a child started to see rules and symbols.[13] This has led to a view that encyclopaedism in organisms is always affiliated to semiosis,[14] and often associated with mimetic systems/activity.

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27 thoughts on “

  1. I'm not a programmer at all, not even close to it. But sometimes it was just sooo painful to watch you (no offense).
    – Gets 15 seconds avg. dest. time
    – Reconfigures stuff…
    – Gets 48 seconds avg. dest. time
    – Is that better? It should be better…

  2. 12:53. I wish they set this puzzle up differently. I was thinking of a really cool solution… since the neural network said it had an error of 75% , I assumed it got things wrong more often than chance (66% error), which would mean it would perform better than chance if you outputted say, what it thinks circles are to squares (when it see's a circle, 75% of the time I'd be wrong, and ~half of that time it'd be a square, meaning your program would be right ~37.5% of the time).
    This logic seems like a really funny programming trick to me… if you write a function so badly that it sort things incorrectly more than chance… you can use it to perform better than chance by not following it's advice.
    It'd be like sitting next to a person so dumb that they somehow consistently score lower than 25% on a multiple choice… and cheating by looking at their answers and ticking a different box.

  3. Steejo, seriously mate, for all the tasks and custom blocks 6:00 is your golden ticket man. Go back and customize the previous blocks for the task at hand. Sorted!

  4. in the future you may want to try using the fast components in the front doing most of the sorting and the slow ones in the back needing only to do some final sort

  5. as a programmer spending 80% of my time on refactoring code and micro optimisations, it is horrible to see this :/
    please don't put slow items in front, it slows everything else down, try to keep them in the back, so they have less items to filter though, second of all, load balancers can be anywhere, they dont have to be in the beginning of your system, 3rdly , 2 decision trees are faster than 1 expert if else

  6. Looks like cost is servers used (1 + the number of 'server' blocks) * seconds it runs * 2. Number of blocks doesn't matter (save for the 'server' block, which adds one to the server count).
    The first change I'd probably try is 1 (or 2, with a 'server' block) expert system (filtering out blue) leading directly into the decision tree color, then one sift each for each color (maybe try a server with two 'sifts' for each color). Once the blue is gone, having the colors sorted is extremely quick, so that should be done as early as possible to ensure as even distribution of the load as you can get to each sift and, more importantly, it'll also mean a lot less idle time for the 'decision tree color' block, the fastest block you have save for the 'server' block.

  7. This Series i feel will be both awesome and fun to watch, but also equally will have me yelling at Steejo through my monitor XD.

    But i find it really fun to watch these types of series to see how people figure them out.

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