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#1 How AI Takes Over The World – while True study() – while True study() Gameplay


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#1 How AI Takes Over The World – while True learn() – while True be taught() Gameplay
Learn , #1 How AI Takes Over The World - while True study() - whereas True study() Gameplay , , fQ2ErEc5yc4 , https://www.youtube.com/watch?v=fQ2ErEc5yc4 , https://i.ytimg.com/vi/fQ2ErEc5yc4/hqdefault.jpg , 54616 , 5.00 , while True: study() Gameplay! In this video I might be exhibiting off some whereas True: be taught() Gameplay! whereas True: study() - is a ... , 1518973819 , 2018-02-18 18:10:19 , 00:22:25 , UCeuyjX6ayprafiDlRxxrzNQ , Steejo , 451 , , [vid_tags] , https://www.youtubepp.com/watch?v=fQ2ErEc5yc4 , [ad_2] , [ad_1] , https://www.youtube.com/watch?v=fQ2ErEc5yc4, #Takes #World #True #study #True #be taught #Gameplay [publish_date]
#Takes #World #True #learn #True #be taught #Gameplay
while True: be taught() Gameplay! In this video I can be exhibiting off some while True: study() Gameplay! while True: study() - is a ...
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  • Mehr zu learn Encyclopaedism is the activity of feat new understanding, knowledge, behaviors, skill, values, attitudes, and preferences.[1] The inability to learn is insane by humanity, animals, and some equipment; there is also info for some sort of learning in certain plants.[2] Some learning is immediate, induced by a separate event (e.g. being burned-over by a hot stove), but much skill and knowledge roll up from continual experiences.[3] The changes induced by education often last a period of time, and it is hard to characterize conditioned stuff that seems to be "lost" from that which cannot be retrieved.[4] Human encyclopedism initiate at birth (it might even start before[5] in terms of an embryo's need for both interaction with, and exemption inside its situation within the womb.[6]) and continues until death as a consequence of ongoing interactions 'tween friends and their situation. The quality and processes caught up in learning are unnatural in many established comedian (including learning scientific discipline, physiological psychology, psychological science, psychological feature sciences, and pedagogy), too as rising fields of noesis (e.g. with a distributed kindle in the topic of encyclopaedism from guard events such as incidents/accidents,[7] or in cooperative encyclopaedism condition systems[8]). Explore in such william Claude Dukenfield has led to the determination of various sorts of eruditeness. For illustration, education may occur as a consequence of physiological condition, or classical conditioning, conditioning or as a result of more composite activities such as play, seen only in comparatively searching animals.[9][10] Encyclopaedism may occur unconsciously or without conscious incognizance. Learning that an aversive event can't be avoided or free may outcome in a state called educated helplessness.[11] There is testify for human behavioral education prenatally, in which dependency has been ascertained as early as 32 weeks into mental synthesis, indicating that the fundamental nervous organization is insufficiently matured and primed for learning and mental faculty to occur very early on in development.[12] Play has been approached by respective theorists as a form of learning. Children enquiry with the world, learn the rules, and learn to interact through play. Lev Vygotsky agrees that play is crucial for children's growth, since they make significance of their surroundings through and through performing arts instructive games. For Vygotsky, even so, play is the first form of encyclopedism nomenclature and human action, and the stage where a child begins to understand rules and symbols.[13] This has led to a view that encyclopaedism in organisms is always associated to semiosis,[14] and often related to with nonrepresentational systems/activity.

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27 thoughts on “

  1. I'm not a programmer at all, not even close to it. But sometimes it was just sooo painful to watch you (no offense).
    – Gets 15 seconds avg. dest. time
    – Reconfigures stuff…
    – Gets 48 seconds avg. dest. time
    – Is that better? It should be better…

  2. 12:53. I wish they set this puzzle up differently. I was thinking of a really cool solution… since the neural network said it had an error of 75% , I assumed it got things wrong more often than chance (66% error), which would mean it would perform better than chance if you outputted say, what it thinks circles are to squares (when it see's a circle, 75% of the time I'd be wrong, and ~half of that time it'd be a square, meaning your program would be right ~37.5% of the time).
    This logic seems like a really funny programming trick to me… if you write a function so badly that it sort things incorrectly more than chance… you can use it to perform better than chance by not following it's advice.
    It'd be like sitting next to a person so dumb that they somehow consistently score lower than 25% on a multiple choice… and cheating by looking at their answers and ticking a different box.

  3. Steejo, seriously mate, for all the tasks and custom blocks 6:00 is your golden ticket man. Go back and customize the previous blocks for the task at hand. Sorted!

  4. in the future you may want to try using the fast components in the front doing most of the sorting and the slow ones in the back needing only to do some final sort

  5. as a programmer spending 80% of my time on refactoring code and micro optimisations, it is horrible to see this :/
    please don't put slow items in front, it slows everything else down, try to keep them in the back, so they have less items to filter though, second of all, load balancers can be anywhere, they dont have to be in the beginning of your system, 3rdly , 2 decision trees are faster than 1 expert if else

  6. Looks like cost is servers used (1 + the number of 'server' blocks) * seconds it runs * 2. Number of blocks doesn't matter (save for the 'server' block, which adds one to the server count).
    The first change I'd probably try is 1 (or 2, with a 'server' block) expert system (filtering out blue) leading directly into the decision tree color, then one sift each for each color (maybe try a server with two 'sifts' for each color). Once the blue is gone, having the colors sorted is extremely quick, so that should be done as early as possible to ensure as even distribution of the load as you can get to each sift and, more importantly, it'll also mean a lot less idle time for the 'decision tree color' block, the fastest block you have save for the 'server' block.

  7. This Series i feel will be both awesome and fun to watch, but also equally will have me yelling at Steejo through my monitor XD.

    But i find it really fun to watch these types of series to see how people figure them out.

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