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#1 How AI Takes Over The World – whereas True be taught() – while True be taught() Gameplay


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#1 How AI Takes Over The World – whereas True be taught() – whereas True learn() Gameplay
Study , #1 How AI Takes Over The World - whereas True learn() - whereas True study() Gameplay , , fQ2ErEc5yc4 , https://www.youtube.com/watch?v=fQ2ErEc5yc4 , https://i.ytimg.com/vi/fQ2ErEc5yc4/hqdefault.jpg , 54616 , 5.00 , whereas True: be taught() Gameplay! On this video I shall be showing off some while True: be taught() Gameplay! whereas True: be taught() - is a ... , 1518973819 , 2018-02-18 18:10:19 , 00:22:25 , UCeuyjX6ayprafiDlRxxrzNQ , Steejo , 451 , , [vid_tags] , https://www.youtubepp.com/watch?v=fQ2ErEc5yc4 , [ad_2] , [ad_1] , https://www.youtube.com/watch?v=fQ2ErEc5yc4, #Takes #World #True #study #True #be taught #Gameplay [publish_date]
#Takes #World #True #be taught #True #be taught #Gameplay
while True: be taught() Gameplay! On this video I shall be displaying off some while True: learn() Gameplay! whereas True: be taught() - is a ...
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  • Mehr zu learn Encyclopedism is the physical process of acquiring new apprehension, noesis, behaviors, technique, values, attitudes, and preferences.[1] The inability to learn is controlled by world, animals, and some equipment; there is also bear witness for some kinda education in certain plants.[2] Some education is present, elicited by a single event (e.g. being injured by a hot stove), but much skill and noesis accumulate from perennial experiences.[3] The changes induced by eruditeness often last a lifetime, and it is hard to qualify knowing substance that seems to be "lost" from that which cannot be retrieved.[4] Human education launch at birth (it might even start before[5] in terms of an embryo's need for both action with, and immunity within its state of affairs within the womb.[6]) and continues until death as a result of on-going interactions between folk and their surroundings. The nature and processes involved in encyclopedism are deliberate in many constituted fields (including educational psychological science, psychology, psychology, cognitive sciences, and pedagogy), as well as emerging comic of knowledge (e.g. with a common fire in the topic of encyclopedism from safety events such as incidents/accidents,[7] or in collaborative education condition systems[8]). Investigation in such w. C. Fields has led to the identity of different sorts of eruditeness. For illustration, eruditeness may occur as a event of accommodation, or conditioning, operant conditioning or as a issue of more convoluted activities such as play, seen only in comparatively rational animals.[9][10] Learning may occur consciously or without cognizant knowing. Education that an aversive event can't be avoided or free may consequence in a state named well-educated helplessness.[11] There is evidence for human behavioural learning prenatally, in which dependence has been discovered as early as 32 weeks into maternity, indicating that the basic troubled organization is sufficiently formed and fit for encyclopaedism and mental faculty to occur very early on in development.[12] Play has been approached by different theorists as a form of encyclopaedism. Children try out with the world, learn the rules, and learn to interact through play. Lev Vygotsky agrees that play is pivotal for children's process, since they make meaning of their surroundings through action educational games. For Vygotsky, notwithstanding, play is the first form of education terminology and human activity, and the stage where a child begins to see rules and symbols.[13] This has led to a view that encyclopedism in organisms is ever affiliated to semiosis,[14] and often connected with representational systems/activity.

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27 thoughts on “

  1. I'm not a programmer at all, not even close to it. But sometimes it was just sooo painful to watch you (no offense).
    – Gets 15 seconds avg. dest. time
    – Reconfigures stuff…
    – Gets 48 seconds avg. dest. time
    – Is that better? It should be better…

  2. 12:53. I wish they set this puzzle up differently. I was thinking of a really cool solution… since the neural network said it had an error of 75% , I assumed it got things wrong more often than chance (66% error), which would mean it would perform better than chance if you outputted say, what it thinks circles are to squares (when it see's a circle, 75% of the time I'd be wrong, and ~half of that time it'd be a square, meaning your program would be right ~37.5% of the time).
    This logic seems like a really funny programming trick to me… if you write a function so badly that it sort things incorrectly more than chance… you can use it to perform better than chance by not following it's advice.
    It'd be like sitting next to a person so dumb that they somehow consistently score lower than 25% on a multiple choice… and cheating by looking at their answers and ticking a different box.

  3. Steejo, seriously mate, for all the tasks and custom blocks 6:00 is your golden ticket man. Go back and customize the previous blocks for the task at hand. Sorted!

  4. in the future you may want to try using the fast components in the front doing most of the sorting and the slow ones in the back needing only to do some final sort

  5. as a programmer spending 80% of my time on refactoring code and micro optimisations, it is horrible to see this :/
    please don't put slow items in front, it slows everything else down, try to keep them in the back, so they have less items to filter though, second of all, load balancers can be anywhere, they dont have to be in the beginning of your system, 3rdly , 2 decision trees are faster than 1 expert if else

  6. Looks like cost is servers used (1 + the number of 'server' blocks) * seconds it runs * 2. Number of blocks doesn't matter (save for the 'server' block, which adds one to the server count).
    The first change I'd probably try is 1 (or 2, with a 'server' block) expert system (filtering out blue) leading directly into the decision tree color, then one sift each for each color (maybe try a server with two 'sifts' for each color). Once the blue is gone, having the colors sorted is extremely quick, so that should be done as early as possible to ensure as even distribution of the load as you can get to each sift and, more importantly, it'll also mean a lot less idle time for the 'decision tree color' block, the fastest block you have save for the 'server' block.

  7. This Series i feel will be both awesome and fun to watch, but also equally will have me yelling at Steejo through my monitor XD.

    But i find it really fun to watch these types of series to see how people figure them out.

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