#1 How AI Takes Over The World – while True study() – whereas True learn() Gameplay
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Be taught , #1 How AI Takes Over The World - whereas True learn() - whereas True learn() Gameplay , , fQ2ErEc5yc4 , https://www.youtube.com/watch?v=fQ2ErEc5yc4 , https://i.ytimg.com/vi/fQ2ErEc5yc4/hqdefault.jpg , 54616 , 5.00 , whereas True: learn() Gameplay! In this video I might be showing off some whereas True: be taught() Gameplay! whereas True: be taught() - is a ... , 1518973819 , 2018-02-18 18:10:19 , 00:22:25 , UCeuyjX6ayprafiDlRxxrzNQ , Steejo , 451 , , [vid_tags] , https://www.youtubepp.com/watch?v=fQ2ErEc5yc4 , [ad_2] , [ad_1] , https://www.youtube.com/watch?v=fQ2ErEc5yc4, #Takes #World #True #be taught #True #be taught #Gameplay [publish_date]
#Takes #World #True #be taught #True #be taught #Gameplay
while True: learn() Gameplay! In this video I might be displaying off some while True: be taught() Gameplay! whereas True: be taught() - is a ...
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- Mehr zu learn Learning is the process of feat new reason, knowledge, behaviors, skill, values, attitudes, and preferences.[1] The ability to learn is demoniac by homo, animals, and some machines; there is also bear witness for some rather encyclopaedism in confident plants.[2] Some learning is fast, spontaneous by a undivided event (e.g. being injured by a hot stove), but much skill and noesis accumulate from recurrent experiences.[3] The changes elicited by education often last a period of time, and it is hard to qualify well-educated stuff that seems to be "lost" from that which cannot be retrieved.[4] Human education begins to at birth (it might even start before[5] in terms of an embryo's need for both fundamental interaction with, and immunity inside its surroundings within the womb.[6]) and continues until death as a consequence of ongoing interactions between populate and their situation. The world and processes active in encyclopedism are deliberate in many established william Claude Dukenfield (including acquisition psychology, psychophysiology, psychological science, psychological feature sciences, and pedagogy), as well as emergent fields of noesis (e.g. with a shared interest in the topic of education from guard events such as incidents/accidents,[7] or in cooperative education wellbeing systems[8]). Investigate in such william Claude Dukenfield has led to the determination of diverse sorts of encyclopedism. For example, encyclopaedism may occur as a result of physiological state, or classical conditioning, operant conditioning or as a result of more convoluted activities such as play, seen only in comparatively agile animals.[9][10] Education may occur unconsciously or without cognizant awareness. Learning that an aversive event can't be avoided or at large may consequence in a shape known as well-educated helplessness.[11] There is evidence for human behavioural eruditeness prenatally, in which dependence has been observed as early as 32 weeks into physiological state, indicating that the cardinal unquiet organization is insufficiently formed and set for learning and memory to occur very early on in development.[12] Play has been approached by respective theorists as a form of encyclopedism. Children inquiry with the world, learn the rules, and learn to interact through play. Lev Vygotsky agrees that play is pivotal for children's evolution, since they make substance of their environs through and through playing educational games. For Vygotsky, even so, play is the first form of encyclopedism language and human activity, and the stage where a child begins to realise rules and symbols.[13] This has led to a view that learning in organisms is forever related to semiosis,[14] and often joint with figural systems/activity.
programmer is anxious while watching you on 17:20.
I'm not a programmer at all, not even close to it. But sometimes it was just sooo painful to watch you (no offense).
– Gets 15 seconds avg. dest. time
– Reconfigures stuff…
– Gets 48 seconds avg. dest. time
– Is that better? It should be better…
"Hello I am Elias" #WWE
DAMN you are dumb! Don't ever try to play logic games EVER again.
at Task 3 you were just stupid
12:53. I wish they set this puzzle up differently. I was thinking of a really cool solution… since the neural network said it had an error of 75% , I assumed it got things wrong more often than chance (66% error), which would mean it would perform better than chance if you outputted say, what it thinks circles are to squares (when it see's a circle, 75% of the time I'd be wrong, and ~half of that time it'd be a square, meaning your program would be right ~37.5% of the time).
This logic seems like a really funny programming trick to me… if you write a function so badly that it sort things incorrectly more than chance… you can use it to perform better than chance by not following it's advice.
It'd be like sitting next to a person so dumb that they somehow consistently score lower than 25% on a multiple choice… and cheating by looking at their answers and ticking a different box.
Fun video but as a programmer, this hurts to watch. still, love the accent and I hope you have fun and lots of success.
Took him way to long to realize that blue circles existed
It hurt me to watch him do it some weird way instead of going back and changing old code to use less time.
How am I only now finding a bunch of Scottish youtubers.
How does he have 35 seconds on this one? I start out with 18.
While true: TakeOverTheWorld()
while true if abortkey.pressed = true then print("abort") else learn() end
This was incredibly painful to watch
I played with elisa,… it was hillarious.
Steejo, seriously mate, for all the tasks and custom blocks 6:00 is your golden ticket man. Go back and customize the previous blocks for the task at hand. Sorted!
The music would drive me up the wall.
So agonizing to wach this (for a programmer).
I think the issue here is that what is measured is latency rather than throughput, which is what was screwing you.
in the future you may want to try using the fast components in the front doing most of the sorting and the slow ones in the back needing only to do some final sort
really -.- i wanna scream so badly its stil fun tho
as a programmer spending 80% of my time on refactoring code and micro optimisations, it is horrible to see this :/
please don't put slow items in front, it slows everything else down, try to keep them in the back, so they have less items to filter though, second of all, load balancers can be anywhere, they dont have to be in the beginning of your system, 3rdly , 2 decision trees are faster than 1 expert if else
Looks like cost is servers used (1 + the number of 'server' blocks) * seconds it runs * 2. Number of blocks doesn't matter (save for the 'server' block, which adds one to the server count).
The first change I'd probably try is 1 (or 2, with a 'server' block) expert system (filtering out blue) leading directly into the decision tree color, then one sift each for each color (maybe try a server with two 'sifts' for each color). Once the blue is gone, having the colors sorted is extremely quick, so that should be done as early as possible to ensure as even distribution of the load as you can get to each sift and, more importantly, it'll also mean a lot less idle time for the 'decision tree color' block, the fastest block you have save for the 'server' block.
This seems like it could be even more infuriating than getting over it for us non-programmer types
looks very interesting and challenging. can't wait to try it!
Also,, Dammit i wanted to go buy the game and give it a go. Was excited to try it…. Cant buy it yet :(…
This Series i feel will be both awesome and fun to watch, but also equally will have me yelling at Steejo through my monitor XD.
But i find it really fun to watch these types of series to see how people figure them out.